![]() Where did the idea for Telepath RPG: Servants of God come from? I ended up enjoying it so much that I went on to make a sequel during school, and began sinking a not inconsiderable amount of time into developing Telepath RPG: Servants of God after that. I started off by designing a short RPG in Flash one summer before I was scheduled to begin law school. How did you get started in developing PC games? Other than a couple of contract artists I hired to do the game’s character portraits and GUI, and a couple of volunteer artists who contributed visual art here and there, I designed Telepath RPG: Servants of God solo. My name is Craig Stern I’m the founder and lead designer for Sinister Design, the indie studio that created Telepath RPG: Servants of God. Please tell us a little bit about yourself and your role with the development of Telepath RPG: Servants of God. The enemies in Telepath RPG: Servants of God are good at seizing on small mistakes in the positioning of your characters, so tactical planning is important. This was difficult, but I think it was ultimately worth the time investment. I basically had to teach myself intermediate-level AI programming to make this game. I’ve learned a lot in terms of design and technique. What are some of the successes and failures you learned from in developing Telepath RPG: Servants of God? Craig speaks about how he got started in PC development, the successes and failures in developing Telepath and insight into the PC gaming industry. Sinister Design lead man, Craig Stern, talks to TPG about his middle eastern steampunk RPG, Telepath RPG: Servants of God. ![]()
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